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Solo & campaigns
Make longer stories and one-player sessions easier to begin and resume.
13
guides
Solo & campaigns
Choose a first solo board game around the experience you want
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Solo & campaigns
Understand an automated opponent before your first solo turn
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Solo & campaigns
Use solo scores without turning every session into a test
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Solo & campaigns
Save a campaign game so the next session starts cleanly
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Solo & campaigns
Write useful campaign notes without recording every turn
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Solo & campaigns
Agree how a campaign group will handle absences
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Solo & campaigns
Store sealed and spoiler-sensitive components separately
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Solo & campaigns
Fit a solo game into a short evening
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Solo & campaigns
Playing multiple characters solo: organise the extra information
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Solo & campaigns
Change difficulty using the game’s published options
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Solo & campaigns
Decide whether to resume or restart an unfinished campaign
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Solo & campaigns
Prepare a repeatable setup for a solo game
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Solo & campaigns
Finish a campaign and prepare the box for its next use
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